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ATPM 7.07
July 2001

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Review: Risk II

by Daniel Chvatik, dchvatik@atpm.com

verynice

Developer: MacSoft (product page)

Price: $29.99 (MRSP)

Requirements: 132 MHz PowerPC-based Mac with Mac OS 8.1, 800 by 600 display with thousands of colors.

Recommended: 200 MB of hard disk space.

Trial: None

Many of us are familiar with Risk, either as the popular board game or as the black-and-white computer game we used to play on our old Macs years ago. So it is probably not surprising that I was somewhat hesitant to spend $29.99 on what seemed to be a mere color version of the same old game. But quickly I realized that I was wrong, and Risk II is more than just plain old Risk on your color screen.

Installation

Installing the program on your Mac is relatively painless. If you are very short on disk space, you can run Risk II straight off the CD. If you prefer to have the game on your hard disk, the installer lets you choose between just the game files (about 200 MB) or the game files plus movie files (for a total of about 340 MB) for better performance. No matter which installation option you choose, you will need to have the Risk II CD in your drive to run the program. I found that somewhat bothersome since I prefer to have other CDs/DVDs in my computer, but fortunately creating a disk image on your hard drive and keeping it mounted gets you around that—provided you are willing to sacrifice the 422 MB.

Game Play

The basic idea of Risk is simple: you control territories on the world map and use your armies to invade new territories until you are the ruler of the planet. Your existing territories help raise new reinforcements and you receive extra bonuses for controlling entire continents or owning “Risk cards,” which you acquire through certain attacks. Your wise choices in troop deployment and attack strategies will determine the fate of your empire. For newbies who are not familiar with the game or the interface, the manual offers an extensive introduction of the rules. Beyond that, Risk II offers an in-game tutorial that explains everything in a movie-like fashion. Lastly, it offers explanatory messages throughout the game that you can turn off once you are more familiar with the concepts.

risk-ii-1

Those messages are quite helpful for beginners, although they can get in the way of more experienced players and it is somewhat of a hassle to turn them off individually.

So far, that’s not really new to old Risk veterans. Beyond the classic game play, with many options like different reinforcement rules and dozens of computer players of different strengths to choose from, as well as the “mission play” that is somewhat similar to the board game’s, Risk II offers many new additions that will keep even seasoned players interested and challenged. For one, the board is somewhat customizable, allowing up to six new countries to be added to the board for variation.

More profoundly, Risk II adds a completely new game mode called “SameTime” play. SameTime play fundamentally changes the dynamics of the game because everybody issues orders at the same time, which are then all executed in one turn. This adds many new strategic challenges to the game. The new rule set also allows for “mass invasions,” in which armies from several countries attack the same territory at once. SameTime mode is very difficult to describe, but once you have played your first few games of it, you will realize that this is no longer the Risk you have known. It makes the games much more interesting and dynamic. It also gives Risk II a big advantage over the board game version, since SameTime play simply is not possible on a board. Last but not least, Risk II contains a variation called “Capital Risk” under both the Classic and SameTime rules. In Capital Risk, your objective is to capture several enemy capitals while defending your own.

For those seeking the ultimate challenge, Risk II offers a tournament mode. The tournament consists of 16 different Classic and SameTime games that increase in difficulty and that are scored based on your performance. The goal is to finish them with the highest score. Beware though, losing a tournament game means that you lose the entire tournament and have to start over. Since many players get frustrated with this, here’s a little cheat:

Copy the “tourn.cfg” file in your Risk folder after you complete a game. It contains the current state of the tournament. If you lose the next game, simply replace the tourn.cfg file with your copy to get back to where you where before.

Graphics

You may have been wondering: why do you need 400 MB of disk space for a game of Risk? The reason is the amazing graphics that the game uses. It looks stunning. The in-game movies also add a lot to the atmosphere (and disk usage). Lastly, the well-done tutorials eat up their portion of your drive. Risk II offers several ways to observe the game play. The most elaborate mode offers a fly-by movie into the beleaguered territory and animated resolution of the battle:

risk-ii-2

Alternatively, you can choose to forgo the extensive graphics and just watch a quick battle outcome on screen (here shown on the optional 3D globe).

While the movies and animations are awesome, they do tend to get very repetitive and boring over time. And they are quite time-consuming since there will be many fights in every game. As I progressed in the game, I ended up turning off more and more options to speed up the game, until I finally ended up with the barest minimum of graphics. Even then, fights tended to be somewhat sluggish, even on a 400 MHz G4 (although you can speed up a computer battle even more by pressing the space bar).

risk-ii-3

Even at the barest graphical minimum, however, the game remains esthetically pleasing and very entertaining. Unfortunately, it only runs at an 800x600 resolution and does not allow you to switch to other programs while it is running. Also, the non-standard interface, while perfectly adapted to the game and its appearance, can be quite confusing at times. The resolution switching causes the Finder and other application windows to be repositioned unintentionally, although this is less Risk II’s problem and more a problem of Apple’s DrawSprockets technology in general.

Risk II worked somewhat in OS X under Classic, although there were problems with the resolution switching and the fact that Risk II would be obscured by the dock and any open windows.

Playing With Others

As good as the computer opponents are, Risk is most fun when played against other human players. Risk II comes fully loaded in that regard. It supports every conceivable way of multi-playing, including hot-seating (people going back and forth on the same machine), playing via LAN (AppleTalk) or Internet (TCP/IP), and even GameRanger, the popular Mac gaming service. I-Com, Risk II’s diplomatic tool for forming short term alliances with computer players, does not work in multiplayer mode, but at least you are allowed to chat with the other players. For those lonely nights at home or when you are without a network connection, the variety of computer opponents offers something for everyone, from relatively weak opponents to ones that can keep even a Risk master sweating.

What’s the Deal?

Overall, Risk II is an extremely well done game. Not only does it capture the excitement of the original, but it manages to exceed it. Its shortcomings are big enough to barely withhold it from an Excellent rating, but only barely. At $29.99, it’s a little pricey for my taste. However, the only regret you will have with Risk II is that you don’t have more time to play it.

Strengths

  • Exciting game play
  • Excellent graphics
  • Large replay value

Weaknesses

  • Slightly pricey
  • Sometimes sluggish
  • Does not multitask well

Reader Comments (93)

TiBorg · July 3, 2001 - 08:24 EST #1
I don't have the problems with the Dock covering the screen when playing in OS X, normally. However, if you Command-Tab out of the game and then go back in, the Dock portion of the screen doesn't get redrawn properly. I've noticed this with other full screen Classic apps, as well.
Fantomas · July 3, 2001 - 12:26 EST #2
While what the author says is true, I would go a step further and say that experienced players will find the game slow to the point of tedium. How many of you remember the pleasure of playing Risk with the old Mac version? While the AI left much to be desired, games could be played quickly. Simple interface touches like being able to select and deploy all of your reinforcements at once have been lost in this glossy remake. (Or did I miss something?) Having to press the space bar to speed up battles grows very tiresome. The old version had the 'roll until win or lose' option which made for much faster games. That is also missing here. The heart is in the right place, but the amateurish approach to the interface and mechanics of game play sink this game just as surely as a land war in Asia.
Drew · July 3, 2001 - 21:42 EST #3
Fantomas, you did miss something. You can simply drag the reinforcement bar to the end to deploy all your reinforcements. I will agree, however, that the game can be slow, though it is not, IMO, painfully slow (especially if you turn off some options). Overall, I would recommend this game to anyone interested in board games or strategy games.
Fantomas · July 5, 2001 - 12:29 EST #4
You're right about the reinforcements. I think perhaps I was thinking of the troop deployment following card trading.
Michael Tsai (ATPM Staff) · July 7, 2001 - 00:06 EST #5
I never played the old Mac version because of its weak AI, so my reference point is the Apple II version from Leisure Genius. That had a good AI, the games were as quick as you wanted, and it was always very easy to see what was going on. Sadly, this MacSoft version of Risk is painfully slow, even with all the speedups. And beyond that, the game play feels clumsy. It insists on displaying the game board on my smaller, secondary monitor. The modal battle dialog box always seems to be covering up the area of interest on the map and it prevents you from checking the statistics or your cards while in the midst of a battle or while deciding how many armies to move after a victory. (And why does it always assume you want to move or place the minimum?) The Roll button is on the left side of the dialog, going against standard Mac conventions for default buttons, and there's no way to speed up the rolling, roll 'til the first loss, or roll to the death. The only thing I like about the interface is the slider for choosing how many armies to move; slide the thumb and both counts update in real-time. The AI is certainly better than on the old Mac version, but I can't say much else about it because I won the first game pretty easily and won't be playing again due to the slow game play. Sure, the graphics and sound effects are nice, but I guess if I want to play Risk, I'll have to set up the old IIGS so I can hold down Enter to speed things up.
Legolas · June 14, 2002 - 18:25 EST #6
Hi. I want to know how to play Risk 2 via IP. I've tryed to play via LAN with a friend but I couldn't, and I can't find the option to play via IP. The menu only has the option for via LAN. Please help me.
John Gloss · January 15, 2003 - 22:56 EST #7
I wish to play with only two players over our LAN, but the game wants three players per game. Is there any way I can change this? Maybe add a computer player?
Mike · March 3, 2003 - 11:32 EST #8
This game is awesome, but the multi-player is junk. IP doesn't work. There is no Internet connection and, even if you do get a network, you have to have three players! Ridiculous. If you want to play Risk with your friends, it's best to play the good old board game!
J · June 22, 2003 - 21:09 EST #9
Does this version of Risk, like the first Hasbro Interactive version, let you play a Europe Map, an Asia map, an America map, or new maps? A random map generator would be nice so you wouldn't know to take Australia every time.
anonymous · July 28, 2003 - 06:51 EST #10
J - no, it doesn't, but it has more places to get which makes Australia have two ways of getting attacked instead of only one.
anonymous · October 15, 2003 - 17:23 EST #11
Where could I download a free trial of this game, besides trygames.com?
rick scribner · September 4, 2004 - 04:59 EST #12
cant get it to work over a LAN. Any suggestions?
Rogerio Andji · April 5, 2005 - 08:18 EST #13
It is the one of the best game!! How can i have the full version of Risk II?
ATPM Staff · April 5, 2005 - 09:16 EST #14
Rogerio - as long ago as it's been, it may have been discontinued. You have three options. 1) See if local computer game stores have one laying around. 2) Contact the developer (link at top of page) to see if they have ideas where to get it. 3) One word: eBay.
Mohsen · April 9, 2005 - 09:11 EST #15
Where Could I Find A Complete Resource of Rules of this Game? Thanks.
ATPM Staff · April 10, 2005 - 10:18 EST #16
Mohsen - one word. Google.

Need more words? Try searching with Google with keywords such as: rules for playing risk
anna benson · April 17, 2005 - 14:36 EST #17
i love this game my husband and i can't stop playing it i strongly recommend it to all people who want to play a classic yet new game.
Craig Shelden · May 8, 2005 - 12:56 EST #18
I would like to play with only two players over our LAN, but the game requires three players per game.

Is there any way I can change this?

I can't find a way to add a computer player.

Looking into the two .cfg files using a text reader did not help any.

How can the options be brought out?

Thanks,
Craig Shelden
Shelden Studios
Jacob Brett · May 20, 2005 - 23:47 EST #19
I dont know if there is 2 versions - one for Mac and one for Windows, but there is no internet play option on my version which is really annoying, only LAN play.
Mike Laws · May 31, 2005 - 09:39 EST #20
Is there any way that I can find more information on the "battle di" use in same time risk? and is it me or when I attack against the computer let's say 9 on 4 that I normally come out victorious excaping the bloody battle with only 2 troops left?
Lynn · August 8, 2005 - 00:48 EST #21
Can someone help me please... I am trying to set up a network game, we have two players and need a computer player, I cannot find anywhere on how to add a computer player.. Can someone help me please..

Thanks
ATPM Staff · August 8, 2005 - 10:01 EST #22
Lynn - I followed the product link above and had to forward over to an Atari page, but eventually found support documents for Risk II.

The answer: "Risk 2 only supports computer players in single player and hotseat modes. They can not be added to network games."
Nick Martinez · August 14, 2005 - 18:13 EST #23
I tried to play on zone.com but it keeps saying that it doenst detect my game. what is going on? Great game though.
Rich · September 9, 2005 - 01:07 EST #24
Definitely a great game. A possible answer to the dice question above is: I believe that in order to vary the difficulty of the computer players, the games "cheats" in favor of the computer. Sometimes they are tougher than they should be on defense, or offense, or in border clashes, or any of the above.
Bryan · November 10, 2005 - 02:37 EST #25
Are the dice loaded in favor of the AI Players? It sure seems that way to me.
David · November 13, 2005 - 12:37 EST #26
The tournament mode will screw you. For instance, on level 13, the goal will be to attain control of the continients of Africa and North America. Then one of the other opponents is elimiated and the game abruptly ends because killing him was the real goal, not what it told you! You can't win what you dont know! Additionally, waiting through the dice rolls is mind numbing. An option to just 'jump' to the next round is definitely needed.
Fred Bedski · January 16, 2006 - 03:28 EST #27
There is no question the dice are rigged or they used the worst random nubmber generator on the planet. At least in Same Time Risk I lose the first roll over 75% of the time while attacking with overwhelming odds. I can attack a white die with a black, red, and gold dice and still lose the first roll over half the time.The number of times the defender rolls sixes on the first 2-3 rolls is amazing.

I would not be....upset if they had disclosed this. I will not buy any more games from Atari or Deep Red or Microprose because of this!! On the other hand I bought it in a clearance basket for $1.99 so it has been by best entertainment value for the $$ so far!!
V M · January 21, 2006 - 12:19 EST #28
How to play over lan with IP?
Laertes · January 23, 2006 - 16:15 EST #29
Fred Bedski,

It's apparent to me that the program uses the time between mouse clicks during battles to help determine the "randomness" of the dice roll. (This was called the "Interarrival time" during my Simulation class while I was getting my Computer Science degree).

Clicking at practically the same time will generate practically the same results. Up to about 3X in a row--then the program seems to re-initialize itself again. But I've had solid success with my rolls by simply paying attention to the timing of the mouse clicks.

David,

The other (computer) players have goals, too--not just you! One of the computer player's goals was to eliminate player "x" from the game, and when that was accomplished, the computer player finished its mission before you finished yours. Simple as that--no "cheating" involved.
Mo · January 24, 2006 - 08:32 EST #30
i can highly recommend this game to every fan of risk or other stratagy games. i do think though that the tournament mode is to hard. i've been playing level 12 now for more than a week and i just can't figure out a way to accomplish my mission. so if anyone could help me with this level and give me some tips or tell me where i can find tips i would really appreciate it.
thanks very much, Mo
Leyhira · February 7, 2006 - 18:53 EST #31
Hello,
I have just 1 question:
In the option menu i have 3 diferent things for card trading.

Set Value
Ascending
Ascending by one

What are this 3 diferent options for??

Thx and have fun playing RiskII
Leyhira
Chuck · March 7, 2006 - 22:40 EST #32
After it was given such a big rap!... so many problems with this game it's a wonder it sells!
Scott · March 7, 2006 - 23:50 EST #33
When I forge an alliance with one of the AI players and it gets to their turn, the game shuts down and initiates an error code. Any ideas with whats wrong?
anonymous · March 25, 2006 - 18:40 EST #34
There is a !!!great!!! guide on Risk II at gamespot.com. Excellent on explaining the game.
risk adverse · April 1, 2006 - 21:22 EST #35
That level is impossible
Mark · April 19, 2006 - 17:54 EST #36
I'm frustrated with the tournament level 12 too. Even winning Europe on the first turn (not easy to do) doesn't help! Yellow just comes out of the Middle East to ruin things and since he has Africa already, you can never overcome him. Any advice would be appreciated.
Cary Cole · April 28, 2006 - 16:08 EST #37
I would like to play against other players over the internet, but there never seems to be one going on?
tristan · June 1, 2006 - 15:06 EST #38
Does anyone knows about the lan settings to play this game over the lan. We tried so much but we couldnt able to see the session and the host
Fred Bedski · July 26, 2006 - 02:45 EST #39
Laertes - Mouse click timing works at times but not often enough for me to buy it as their method of rigging the dice. I think they just "promote" the AI dice to a higher color for a certain number of rolls. The Bloody fools at Deep Red in England violated one of the primary rules - don't rig the dice. They have also made their own dice tables invalid. This is a stunt I would expect from the French - not the English. Perhaps they are Englishmen who long to be French.
Ken Turner · August 29, 2006 - 09:08 EST #40
Two unwritten rules to this game: 1) The computer rolls the dice for all players, 2) The computer cheats. This would be a great game if the dice were not rigged. I have seen to many times when a vastly overwelming force loses to a computer defender, or a superior force loses to an inferior computer attacker, to have anything good to say about this game. I have always liked Risk, both the board game and the old Mac game. But I recommend that you do not buy this version of the game. If they fix the dice on the next version, I will think about trying again. But not unless they come right out and say the dice are fair!
Ed Miller · September 1, 2006 - 17:42 EST #41
I have won all 16 levels of the tournament. It is disapointing that the 16th game is one of the easier. In the 12th game your stratagy is too kill one opentint and then hide and survive until one of the AI wins. This is the only level I can not win but you advance if you defeat one AI and do not get killed yourself.

Great game.
Hanne Nicolaisen · September 3, 2006 - 12:47 EST #42
How do the alliance work?? What is the option of the diffrent numbers? (1,2,3) When a AI player asks for an alliance it coms up with a number and a questionmark.. But I never know what I say no or yes to... Can anyone help me?
Fred · September 11, 2006 - 02:29 EST #43
Hanne - Level 1 means you both agree to avoid attacking each other's wholly owned continents or largest connected empire. A level 2 agreement allows for a single attack on an insignificant territory for purposes of getting a card. Level 3 means you agree not to attack each other anywhere. You can also offer one of these alliances by clicking the ICOM button on the screen that pops up telling you how many territories you have and how many reinforcements you are getting. After clicking the ICOM button click the level of agreement you want to make and then click on the opponent you want to make it with. They will answer back with a check or X. The agreements are good for one turn. If you break an agreement by attacking you won't be able to make one with that opponent next turn and they might spend all their time trying to get you. Watch green. "He" will break an agreement and attack you every once in awhile.
Fred Bedski · September 14, 2006 - 00:26 EST #44
Hanne - Level one means you agree not to attack each others wholly owned continents or largest connected empire. Level 2 allows for a single attack on an insignificant territory for purposes of getting a card. Level 3 means you agree not to attack each other anywhere. You can initiate an agreement by clicking the icom button on the pop up screen that tells you how many territories you own and how many reinforcements you are getting. Then click the level of agreement you want and the color of the player you want to make it with. They will answer with a check or X. You can make several agrements and all are good for one turn only. Watch green as "he" will sometimes break an agreement.
Jayman · October 4, 2006 - 17:29 EST #45
If i get this game for my MAC will i still be able to play with my friends who have it for their PC's? Anyone who can answer this it woudl be much appreciated as i am seriously considering buying this game
Rob · December 1, 2006 - 04:52 EST #46
Risk II is just a good game to play with some friends online. It's really fun and great to play!
Nick Pond · December 2, 2006 - 10:14 EST #47
Great game so long as you use it as a hotseat game or single player game against the computer. The LAN and internet gameplay doesn't work, or I can't figure it out. There are lots of complaints like these all over the internet. Too bad the publisher won't fix these problems - with that acccomplished, I'd give it a high rating.
David Le · December 18, 2006 - 19:39 EST #48
Can the computer player's turns be made instantaneous such as in the very first version of Risk that only had the original map? Or is there a method of starting at a higher tournament level?
Bob · December 31, 2006 - 21:56 EST #49
Level 12.....been there 50 times easy....my advise...
1)Hold europe for the first round.....after that I could never hold Europe.....forget about holding NA after you get past the first round
2) After the first round go gang busters forward into Africa.....that'how I won
3) If you take the approach of run and hide....go for Africa and rather than hide go for the minority of the troops...I came close this way but lost just before I conquered the other minority player before the 80% was reached.....good luck....BTW the next round states conquere NA/Africa and then you find out you need to conquere another foe....then it changes to another foe...frustrating
John · January 7, 2007 - 13:47 EST #50
I've played Round 12 in the tournament mode approximately 250 times and only actually won once. I managed to keep a string of connected territories across the top of Asia and North America, which allowed me sufficient reinforcements to gradually take over North America. For some reason, the AI who initially holds North America didn't try to expand and conquer the continent. That was the only time it's happened. With the exception of one other instance where I was able to kill an opponent before dying, every other time I've gotten wiped out.
Shishy · January 20, 2007 - 09:49 EST #51
Does anyone know where we can find a list online of what the computer opponent's missions are? I'm endlessly repeating Round 8, and right now I have it down to me and 2 other players, but we just trade countries turn after turn. I'm thinking that if I knew what one of their missions was, I'd just let them accomplish it, without going out, so that I can end this round and move on! HELP!
TPO · February 27, 2007 - 02:14 EST #52
My experience with this game is similar to a lot of people--I liked it in general, but the fact that they had to make the dice cheat for the AI to be competitive was a huge turn-off. The first Hasbro version had the same problem, and I got rid of it for the same reason. Playing with loaded dice is not playing the same game.
jcg · May 16, 2007 - 22:49 EST #53
You people are deluded. Try the Tournament and get to level 12 where the only thing that can help you win is an act of God or then end of time, space, and matter. This game sucks.
john · July 8, 2007 - 05:35 EST #54
In tournament i cant get past round 1. I tried to get north america but they fought back
Peter smith · July 11, 2007 - 01:36 EST #55
John get australia first. They would not fight you in australia. Get NA after that.
Peter smith · July 11, 2007 - 23:00 EST #56
Does anyone know how to get past round 6?
john · July 12, 2007 - 00:05 EST #57
Thanks for the advice Peter
peter smith · July 19, 2007 - 04:56 EST #58
to answer your question,leyhira, click tutorial.
finn · July 23, 2007 - 22:38 EST #59
i wish battles were not decided by dice. Instead they could have this: For every battalion lost by the attacker the defender loses a battalion. Because of this, another rule must be added: A territory which has 2 battalions cannot attack a territory which has 1 battalion or if they are already in battle the invasion stops.
finn · July 29, 2007 - 03:07 EST #60
Unless for eg. red has 10 armies in kamchatka and 2 armies in mongolia wanting to attack blue in japan which has 1 army, but alaska is strong. red is allowed to weaken japan with mongolia i.e. destroying blue in japan and can move an army from kamchatka to japan. this is useful if red wants to attack alaska next or the tactical move is essential for moving other troops about.
finn · July 29, 2007 - 03:08 EST #61
Risk cards are unfair. So we omit risk cards altogether. that will make continents more useful
sam · August 5, 2007 - 03:21 EST #62
Finn, a suggestion would be to omit continent values so players are encouraged to conquer at least 12 territories (They get four battalions instead of 3.)
Hanne Nicolaisen · August 14, 2007 - 07:45 EST #63
In Tournament, for how many rounds do you have to play same time?? I hate it, and I always give up in round 6.
sam · September 18, 2007 - 03:16 EST #64
I might not give this game a good rating becos the computer player sucks and a suggestion would be to have the computers gang up against me
KIKO · September 19, 2007 - 11:32 EST #65
Hi, Please, level 10 how?
Chris rezendes · September 22, 2007 - 18:00 EST #66
NEED HELP..... I am trying to set up a game over my lan with two other people. No one can see the session. Does anyone have instructions on how to set this up?
Greg · November 20, 2007 - 23:02 EST #67
Can anyone give me advice on how to beat round 5 on tournament. i must have tried 50 times and i can not come up with a successful strategy. What continent do you take over first?
Gary P. Stanser · December 19, 2007 - 01:15 EST #68
whats the deal with ICOM? Is it alliance forming or what?
nolan · February 3, 2008 - 13:47 EST #69
Iwish i could play the game it looks so very very cool
richard · April 21, 2008 - 17:16 EST #70
this is soooooo stupid!!!

i can't believe i can't play a HotSeat or LAN game with a friend without having to have a stupid computer player!!!! what gives???

has anybody created a trainer or patch to get rid of the computer player?? that would make this game awesome tenfold!
shoval · May 28, 2008 - 07:51 EST #71
aah! help guys. i can't get past tourney level 15. the blue and the green always mass attack me. last time i had a run through venezuella-C america-EUS-Quebec-greenland-iceland-scandinavia-ukraine-ural....etc.
eventually i have 6 soldiers in india and 1 in siam =]

but i can't pass this thing. you understand, i need to kill bonaparte, who is now controlling NA, SA, australia, and half africa O_O they've killed all the others...he and wellington...
Rick2 · June 3, 2008 - 11:59 EST #72
I have been just focusing on a high score in the tourney mode and have gotten it to 4,440. I think this is the highest score possible. Can anyone beat that ?

Thanks for the notes on the restore (I have been just recovering the whole RiskII directory.)

I think the strategy to win every round is the same....don't go for the game objective initially. In round 15 for example don't go for NA or Bonaparte. Wellington and Bony will go head-to-head. Let 'em do it. Bony will even sign treaties not to attack you so he can focus on Wellington. Focus on SA initially, try and build up some troops, if you outnumber them they don't like to attack. Conquer the rest of the world at your leisure and then finally come back to NA.

btw...to get a high score you need to kill every other opponent on every level through level 15.
Rusty · June 4, 2008 - 08:18 EST #73
Is there a patch for this frustrating game to weigh the dice fairer yet?
Richard B · June 4, 2008 - 11:28 EST #74
I think the strategy to win every round is the same....don't go for the game objective initially. In round 15 for example don't go for NA or Bonaparte. Wellington and Bony will go head-to-head. Let 'em do it. Bony will even sign treaties not to attack you so he can focus on Wellington. Focus on SA initially, try and build up some troops, if you outnumber them they don't like to attack. Conquer the rest of the world at your leisure and then finally come back to NA.

I have just been focusing on a high score in the tourney mode and have gotten it to 4,440. I think this is the highest score possible. Can anyone beat that ?

(btw...to try for THE high score you need to kill every other opponent on every level through level 15.)
Marcel · June 5, 2008 - 15:21 EST #75
Could you guys give me a hint on how to beat round 8?
Rick2 · June 6, 2008 - 16:18 EST #76
I think the dice are fair in as much as both the AI and the human get it equally in their favor under the same circumstances. There always seems to be an advantage to the attacker whether human or AI. I don't know if this is my tendency towards conspiracy theories but it seems that when the troops are kneeling they get better dice...and kneeling and scanning left to right is the best. I can't remember level 8 too well...I am replaying it now though. I think a succesful approach has been to hang on to as much of Asia as you can whilst not worrying about holding all of it. Try and keep an island in Europe and Africa (just keep moving from one country to the next attacking single defenses). Then try to take out and hold Australia. Never try to defend against a superior force.
Rick2 · June 8, 2008 - 11:16 EST #77
I just did level 8. I started the game with four in one country in Europe which I just moved around to prevent it being held as a continent. The rest were in two countries close to Australia where I did a mass invasion then a surge attack into Australia. The current resident of Australia leaves and goes North. Keep fighting skirmishes as you see fit in Asia just to mess with the AI's logic and retain some land but make sure you take all of Australia. You should find you are the only player with a full continent, which combined with the countries in Asia gives you the most troop revenue. Then break out to SA and the world should be at your feet.
Marcel · June 10, 2008 - 14:28 EST #78
Thanks for the hint buddy...it helped a lot!! Now i am in the 12th round...and i can't get trough it! Any idea??
Thanks
Rick2 · June 10, 2008 - 16:31 EST #79
The 12th round is great. On your first go you must take all of Europe and retain as much of Asia as you can (contiguous with Europe). On the 2nd go notice how weak Campbell has become in NA. Put as many troops as you can there and the rest of the game should be a push over. As before keep skirmishing in Europe and Asia just to keep some land and Europe if you can. The way to get Europe and Asia in the first go is to do Greenland->Svalbard, Iceland->Scandinavia, Ukraine and GB->NE, GB->WE, then surge NE to SE. Good luck.
Rusty · June 15, 2008 - 08:10 EST #80
The dice are definitely biased towards the AI
I have played this game over and over for the past couple of years, and it drives me nuts lol
Jib Wixler · July 2, 2008 - 20:58 EST #81
I have read that if you roll every 5 seconds you will win every time!!! Does seem to help occasionally however i agree that sometimes the game cheats. LOL
Rappe · July 13, 2008 - 06:40 EST #82
Just won level 12.. Managed to conquer (hmm, is that the correct spelling) europe first, as well as I fought with the ones in asia went 1 on 1 with them, so eventually I managed to get control of asia, then went for australia and after that back to europe, I left europe on second round already, its fkn impossible to keep control on it after round one...
Sour Gummy · July 19, 2008 - 18:51 EST #83
For those of you who like hints, I maintain the website www.sourgummyworm.com/risk. It's full of strategies and video-guides to complete the tournament. I just completed level 8, so a video for that level will be uploaded within a few days.

(Editor's Note: Some users may find that all the videos on the page linked in this comment will play simultaneously. The site owner states this does not happen on Windows IE and doesn't know about Macintosh Safari. ATPM is leaving this comment available because the information about strategies for playing the game are not platform-specific.)
Rasmus S Jacobsen · February 3, 2009 - 14:33 EST #84
what a pity!
Such a great game, but no way you can play 2 players plus 1 computerplayer.
It cant be true?
Please create a way out of this.
Nick k · April 26, 2009 - 02:35 EST #85
Level 15 is driving me crazy, ahhhhhhhh!!!!!!!!!
VGAgasm · June 4, 2009 - 13:55 EST #86
I had a chance to pick this game up in the bargan bin at a local home center for a few bucks. I do have to say a great deal - and an oddly addicting game as well.

For those commenting on the "loaded" nature of the dice, I both agree and dissagree. If i can explain.

If any of you have taken statististics, you can figure out that the probability of 3 dice vs. 2 dice, with ties going in favor of the 2 dice, should result in the 3 dice winning about 55% of the time. So I think anyone who feels that when they are being attacked, the computer is advantaged - you're right, it is, but so are you, and I think you'll find the same win percentage holds true for human vs. computer.

HOWEVER I'll offer two circumstances that have happened, I'm sure, to all of us.

The first, is when a human player is attaching with many troops against a single computer troop, and the computer troop is able to kill 4, 5, or even 6 of your troops before finally going down. I have this happen often. In a 15 round game, as many as once per turn. Again, if you look at probability, the odds of this happen four times in a row are minute - 6%!

The second, is more subjective. Often while playing the game, I will notice my kills vs. casualties are out of proportion - far more losses than kills - at the begining of the game, compared to the final results at the end of the game. Here's the stats from a game I recently played, with kills vs. casualties at turn 7, 11, and final (turn 14). Turn 7 - (k)44,(c)58. Turn 11 - (k)81,(c)110. Final - (k)152,(c)157. It seems to show that the dice are weighted more towards the computer at the begining of the game, than at the end. That if loss for the computer is inevitable, it "gives up."

Overall, I like the game, but as a few hae said, the challenge of the loaded dice doesn't make up for developing a more challenging AI.

(and no, I don't record the stats of every game, the hair-puller bang-my-head-on-the-desk game above is what prompted this post)
Drives me nutssss · March 17, 2010 - 22:08 EST #87
Just deleted the game for the third time cuzz i still roll 1's(40 % of the time),2's(the other 40 %)and other higher (and rare)numbers the remaining 20 %. How can you prepare and execute a good stategy when odds are ALWAYS against you ?! Oh...no sometimes i wipe a complete opponent troop with a single buddy ,but then again still odd !

The game used to be so addictive when dices stood in a 50-50 prob. range but seemingly isnt for some reasons. Frustration is unbearable when you defend rolling 6 1's in a row and lose a continent for that.

Thanks for hearing my complain ! :(
And Drew · April 16, 2010 - 03:20 EST #88
I have beat the entire game twice and I think Level 12 should be Level 16 because it is the hardest to conquer. It has been a long time since I played the game and I have recently become addicted to it again. And again level 12 has become a thorn in my side! There are alot of good strategies here on how to beat this level but I am trying to compile a definitive "walkthrough."
At this point in the game there is definitely a correlation to how high you roll to the length of time you wait. I use the "banana" system. 1 banana, 2 banana, 3 banana, etc. I have found that a count to 10 banana works well when attacking, especially when you are outnumbered. On level 12 you are given 5 troops in Siam and the AI always puts 11 in Indonesia after the reinforcement phase. I attack with 4 against 10 in a 'Border Clash' and using the "10 banana" system I can kick their ass every time! I don't always win and take Indonesia but I always at least take them down to nearly nothing!
I'm looking on here because it has been so long since I've beat it I can't remember exactally how?
There are alot of good tips on here about how to "survive" this level but I want to remember how to beat it! I have become so frustrated with my inability to remember how to beat level 12 I have started writing a walkthrough specifically for level 12. And if anyone wishes to contribute you can send your tips to...
"[email protected]"
If you wish to be recognized for you contributions leave your "tag" or else you will just be known as "anonymous"
And Drew · April 16, 2010 - 04:03 EST #89
To "Richard B" # 75 back in 2008.
Really, 4400 was your highest score? That is weak! Thanks for bragging! 3620 is as high as I got!
He brings up a very valid point which I didnt think needed explaining but after seeing people asking about the low levels of Tournament Risk like 5, 6, 8, and even level 1!!!! (BTW, if you can't get past level 1 of the tourney you are a plague upon society and we would be better off without you in the gene pool, I am amazed you can even use a computer!)
Anyway, as he said, whatever the level you're playing "DON'T GO FOR THE GAME OBJECTIVE INITIALLY"
I thought that was common sense?
Build up your strength! The best thing you can do is to control a Continent, that gives you extra reinforcements! DUH! If you haven't figured this out on your own then you should give up and go back to "tic tac toe"
Maximum Kimchi · June 9, 2010 - 02:54 EST #90
when do you start the counting on the dice rolling? I'm trying to get through the whole tournament with pefect scores in each round...but in Level 12 each time I get to the point where I conquer europe and north america one of the computers gets eliminated......it's pissing me off cuz it takes me forever to gain control...
Maximum Kimchi · June 12, 2010 - 04:47 EST #91
Damn.....finally got a perfect on Level 12.....had to go 34 rounds....Finished the the tourney killing every opponent myself in each round, ending up with 4460 total points. Nice way to vent my frustrations after suffering through final exams week! Is that the max possible points?
TootnNail · August 2, 2010 - 21:23 EST #92
What is damn annoying is when you're replaying the trny for some sweet sweet points and oops - one opponent takes out another and that was his objective, GAME OVER. Does anyone know all the opponent objectives on the secret mission levels so this can be avoided easier? (yes, i realize i can't max out if this happens)
me · September 22, 2010 - 01:34 EST #93
Hi, does anyone know where you can still buy this game? None of the sites have it anymore... and the demo I downloaded doesn't even work.

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